Great Games You've Never Played
by: Chris Campbell
Do you know what you're missing?
Some of the best computer games ever made are likely games you've never heard of. Created by individuals and small companies working in relative obscurity. They don't have million dollar budgets, some don't even have hundred dollar budgets. They don't have dedicated marketing departments, research analysts, sales teams, fancy offices, and cutting edge tools. They scrape together whatever tools they can, often discarded by the ultra rich game designers of big shiny game studios.
Making Miracles.
In spite of these deplorable working conditions, they create some of the most amazing games around. How do these game gems get created, and who are the miracle workers creating them. They're independent game designers. Sometimes called Indies for short. Working out of their bedrooms, garages, spare offices, and basements. They have a passion for what they do. They love games, they love the act of creation, and are relentlessly committed to their vision of what a game should be. They often build games they themselves would love to play. Simply because no one else will. These kind of games you won't find at the big box electronics store casting it's shadow over your end of town. These passionate Indies could care less what the marketing boys up on the 26th floor have to say about the latest game trends. Probably because their garages don't have 26 floors. They just know their love of games, and how much they enjoy playing.
Where do Indies come from?
Indie game developers come from all different areas. They're often former artists, programmers, or designers of some big name software companies. Maybe that quiet little programmer in that tiny corner cubicle dreams of being an Indie one day. Tired of the corporate rat race, and looking to express themselves creatively they become Indies. Some of been lucky enough to avoid the corporate avenue altogether and make a living doing what they love from the beginning. Regardless of their origins, they all have the passion and desire to create. To be able to put their name on something really great. They want to be recognized for their abilities and worth. But more than that, they want you to play their games, and have fun doing so.
Why are Indie games so good?
Indie games are good first and foremost, because they're fun. It's a game after all, and if it's not fun from the get go, then what's the point. They're also highly original, sometimes mainstream funny, sometimes just weird funny, sometimes morbid, sometimes creepy, and sometimes just downright gross. But, thats OK. Games should be a departure from the everyday. They should make you think in different, fantastic ways. So many big name games are just rehashed ideas done a thousand times before. Another sequel of the same old games from last year. Indie games are adventurous and risky. Indies take chances and devote their time to making something unique. So, take a look around, and try a few, till you discover the one that matches your own bizarre and fantastic interests.
About The Author
Chris Campbell, is that quiet little programmer in the tiny corner cubicle harbouring dreams of an Indie life. He likes to surround himself with his gaming masterpiece and those of other Indies at his website www.SunAndGames.com
Carrom UK
Infomation about Carrom in the United Kingdom (UK) and other popular board games.
Sunday, September 12, 2004
Tuesday, August 10, 2004
Ten Ha-Ha-Hilarious Kids Party Games
by: Patricia B. Jensen
Want to become the most popular kids party-giver on the planet? Keep kids cracking up with these ten tried-and-true ha-ha-hilarious kids party game ideas.
PARROT GAME
Divide guests into two equal groups, one is the Pirates, the other the Parrots. The parrots are very very grouchy and are not permitted to smile. The pirates can do anything they like to get the parrots to laugh. The parrots can only respond parrot-style - if they think they can without crackering-er, I mean cracking - up!!! You might make one of the rules that parrots must answer any questions in "parrot-speak" only. The last parrot to keep a straight face is the winner.
BABY BOTTLE GAME
Before the party, prepare a baby bottle with a new clean nipple for each guest. Fill each bottle with 1 ounce of water and make sure the water runs out of each bottle at the same rate of speed. At a signal, each contestant tries to drink the water the fastest. The first one to finish is the winner. Imagine what great pictures you'll get with this one!
SLEEPING LIONS
One player is chosen to be "it". All other players lie down and become sleeping lions. They lie flat on their backs, keeping as still and quiet as possible. The "it" person has to try to make them laugh by making funny faces but not actually touching them. Anyone who giggles is out. The last lion is the winner.
Variations: Sleeping Clowns, Sleeping Astronauts, Sleeping Pirates, Sleeping Cowboys, etc.
HA!HA!HA!
The object of this game is to keep a straight face while the other players try to make you laugh. Everyone sits in a circle. One child says, "Ha!" The next child adds a second "Ha!" by saying "Ha!Ha!". The third child adds another "Ha!" saying, "Ha!Ha!Ha!"...and so on. Any player who laughs or makes a mistake must drop out of the circle. However, those "drop-outs" can also try to make the others laugh (except by touching them or talking). The player who keeps a straight face the longest is the winner.
Variation: Have each child lie down, resting his or her head on the stomach of the next child. The last child to laugh is the winner.
POOR PUSSY
This is a tried and true game which has been popular for generations. Arrange players in a circle. except for one child who is designated "Poor Pussy". Poor Pussy kneels in front of any player and acts like - you guessed it - a pussy cat. While he or she is meowing, the player must stroke Poor Pussy's head and say "Poor Pussy, Poor Pussy" without smiling. If the player petting Pussy smiles or laughs, they become "Poor Pussy" in the next round.
Think about how difficult it is not to crack up while petting someone's head and saying "Poor Pussy"! To make it worse, Poor Pussy is allowed to do anything to make players lose their composure, including silly faces, strange purring sounds, or other catlike moves. Other players are also permitted to laugh and do whatever possible to make it more difficult for the designated person to keep their cool.
CAT TAILS GAME
Cut thin strips of cloth for each guest at least one yard long and have them put them into the back of their pants, just skimming the ground. Kids then try to step on each other's tails. They are out when they lose their tail. The winner is the last one to keep his tail!
JUNGLE KNOTS
Instruct guests to stand in a circle facing inward. To begin, everyone extends his or her right hand into the ring and takes hold of someone else's hand. Then, they do the same with their left hands. The object of the game is to see if they can untangle the "knot" by stepping over, ducking under people, or turning around. Whatever happens, they can't let go of hands!
FIRE ALARM RELAY
Prepare two sets of fire fighter's clothing, including boots, oversized jackets, hats and gloves. Mark a starting line and place two chairs across the room with an empty wrapping paper tube on each. This will be the location of the fire and the hose to put it out.
Divide guests into two teams and demonstrate the proper procedure for the game. They must put on the firefighter's clothing, run to the chair, pick up the "hose" and run around the chair with it spraying the fire, set the hose back on the chair, return to the dressing station, take off the clothes and go back to their line. The next person on their team then repeats the whole procedure until all team members have taken a turn. The team that completes the relay first is the winner.
This game can be played with any type of clothing. Match it to fit the theme of your party.
MUSCLE BUILDERS
Inflate up to 100 small balloons. Divide guests into two teams and select one guest on each team to be the "weakling". The remaining guests will be "personal trainers". Gather teams on opposite sides of the room and divide the balloons between them. The weakling puts on one-piece long johns or any other simple jumpsuit type of clothing you may have.
When you say "go", the teams of personal trainers must make their weaklings grow instant muscles by stuffing as many balloons as they can into their long underwear. Give teams one minute for this task. When time is up - and you've taken lots of pictures! - remove and count the balloons for each team. The weakling with the most "muscles" or balloons, wins. This can be done more than once with new weaklings.
MUMMY WRAP
Split the party goers into teams of three and give each team a toilet roll. Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy. The winning team is the one who in a set time (2 minutes is good) have the neatest and most covered Mummy.
Copyright 2005 Kids Party Paradise All Rights Reserved
About The Author
Patricia B. Jensen is a mother of three and kids party enthusiast. She is the webmaster and owner of Kids-Party-Paradise.com - a complete resource for kids party ideas including invitations, cakes, decorations, games, costumes, favors, and food.
For all the latest party news, read her Kids Party Blog.
carrom
Thursday, August 05, 2004
Ten Classis Kids Party Games With a Twist
by: Patricia B. Jensen
The most exciting part of a kids party is the party games, and why not start with the classics? We've all played musical chairs, pin-the-tail, and limbo. But have you played them like this? Learn how to give each classic child party game idea its own unique twist to fit your party theme.
BEAN BAG TOSS/FEED THE MONSTER
Draw a monster face on a piece of poster board or heavy cardboard and cut a hole in the box where the his mouth would be, large enough for the bean bags to be thrown through easily. Lean the monster face against a chair and place it 6-8 feet away (depending upon the abilities of the guests).
Everyone takes a turn tossing three items of "food" (use beanbags, cloth balls, rolled socks, or other small objects such as squeak toys for dogs) into the character's mouth. After each child's turn, retrieve the "food" and hand it to the next child. Every time a child successfully "feeds" the monster, he gets a small prize such as a sticker or wrapped candy.
Twist: Use a character which relates to your party theme instead of a monster: T-Rex for Dinosaur party; Clown for a Circus party; Gorilla for a Jungle Party
DUCK DUCK GOOSE
Gather your guests to sit in a circle and let the party child begin as the "Goose." He/she walks around the circle tapping each child lightly on the head, saying "Duck" with each tap. At any time, the party child can choose the next person to be the Goose, by saying "Goose" when tapping that person on the head. That child gets up and chases the birthday child around the circle.
If the new Goose does not tag the birthday child before he/she makes it all the way around the circle and sits in the open spot, then the new Goose becomes "it." If the new Goose tags the birthday child, then the birthday child remains "it" for the next round and the game continues.
Twist: Buzz, Buzz, Sting for a Bug Party; Tick, Tick, Tock for a Pirate Party
GUESS HOW MANY?
Before the party, fill a jar with candy or small toys. Count them before you put them into the jar. As your guests arrive, have each one guess how many toys or candies they think are in the jar. Write down each person's guess. At the end of the party, the person who guesses the closest number is the winner and gets to take home the jar.
Twist: Small plastic insects for a Bug Party, black and orange jellybeans for a Halloween party; small plastic dinosaurs for a Dinosaur Party
HOT POTATO
Played like the classic Hot Potato game. Children sit in a circle and pass an item around while an adult leader plays music. The child holding the item when the music stops is out. Last player left not holding the item is the winner.
Twist: Pass a big hairy toy spider for a Halloween party; rubber snake for a Western Party; teddy bear for a Teddy Bear Party
Another Twist: Cold Potato - Kids throw a water balloon back and forth across the circle. The player holding it when it breaks is out. Last player left dry is the winner.
LIMBO
Two adults hold a pole, mop or broomstick at child's height. Start the music (Caribbean is best). Children must walk under the pole without touching it. After each round, the adults lower the pole an inch or two. When the pole gets very low, children may bend backward and shimmy under, or even crawl. If a player touches the pole, he is out.
Twist: Pirate Limbo - adults hold a play sword; Halloween Limbo - adults hold a witch's broom; Fairy Party - adults hold a magic wand
Another Twist: Water Limbo - Have an adult point a stream of water for kids to limbo under. Great for a pool party!
MEMORY
Place about 10 to 15 small items or toys such as a pencil, watch, comb, spoon, toy car, etc. on a tray and cover with a cloth. Have guests sit in a circle with the tray in the middle. Remove the cloth for 60 seconds while guests try to remember as many of the objects as possible. When time is up, replace the cloth.
Now, each person has to name an object on the tray. The first person to fail to name an object, repeats an object or names something not on the tray is out. The tray is then removed and some or all of the objects replaced, and the game re-started with the person following the one who is out. If the game is too easy for the group, add more objects or reduce the time.
Twist: Use whatever objects relate to your party theme: construction trucks for a Construction Party; make-up items for a Dress-Up Party
MUSICAL CHAIRS
Set up one fewer chair than the number of guests at your party. Start the music and have the children walk in a circle around the chairs, until you stop the music. When the music stops everyone tries to sit on a vacant chair. (Only one person per chair) The person who doesn't find a chair is out. One chair is taken away and the game continues until only one person (The Winner) is left. This game can also be played with pillows or cardboard pictures placed on the floor for kids to jump on.
Twist: Musical Anthills for a Bug Party; Musical Islands for a Pirate Party; Musical Webs for a Spider Man Party
PIN THE TAIL ON THE DONKEY
When it's time to play the game, mount your poster on the wall and place a piece of tape on the back of each object the children will be pinning on the poster. Blindfold each child, spin them around, and point them toward the poster. The child who pins their object closest to the designated spot, is the winner!
Twist: Pin the nose on the clown; Pin the Tooth on the T-Rex; Pin the Spider on the web for a Bug Party; Pin the X on the treasure map for a Pirate Party
SIMON SAYS
Children stand in a group in front of the leader. The leader says, "Simon says, 'Do this,'" as she taps her head, claps her hands, turns around, etc. The children must follow the leader's actions, but only if she begins with "Simon says..." If the leader just says "Do this," the children must do nothing. If a child makes a mistake, he is out. The last child "in" is the winner.
Twist: Change "Simon Says" to a character relating to your party's theme: "Blackbeard Says" for a Pirate Party; "Spider Man Says" for a Spider Man Party; "Cinderella Says" for a Princess Party.
SPIN THE BOTTLE (for opening gifts)
Direct guests to sit in a circle holding the gift they brought. The birthday child spins a soda bottle and opens the gift of the party guest at whom the bottle is pointing when it stops. If it stops at a person that has already given a gift just go left until you find someone that hasn't had the gift they brought opened. A calm and quiet way to open gifts without all the pushing and shoving.
Twist: Spin the Spyglass for a Pirate Party; Spin the Ruler for a Construction Party; Spin the Barbie for a Barbie or Princess Party
Copyright 2005 Kids Party Paradise All Rights Reserved
About The Author
Patricia B. Jensen is a mother of three and kids party enthusiast. She is the webmaster and owner of Kids-Party-Paradise.com - a complete resource for kids party ideas including invitations, cakes, decorations, games, costumes, favors, and food.
For all the latest party news, read her Kids Party Blog.
Try carrom - The carrom board game supplier
Monday, April 12, 2004
Choosing Project Wood by Dave markel
General
Lumber is available in 2 main categories, hardwood and softwood. Quite simply, hardwood is harvested from any deciduous (leaf bearing) tree. While softwood is from coniferous or needle producing trees. However a wood worker also needs to decide if an engineered wood product like plywood is better suited for the job.
We will demystify the these 3 classifications by taking a close look at the 3 main choices a wood worker has to face when buying project wood.
Hardwood
Looking at hardwoods first, it is important to remember that these classifications really have no bearing on the true hardness of the wood, not all hardwoods are "hard". Species like poplar are much softer then pine even though poplar is classified as a hardwood.
Some of the more common domestic hardwoods include, oak, maple, birch and poplar although your choices certainly aren't limited to these four. For exotic species there are too many to list but teak, mahogany, rose wood and purple heart are just a few.
Softwood
Softwoods on the other hand include species like spruce, fir, pine and cedar and are often cheaper to buy then hardwoods. This is mainly because softwood trees grow taller and straighter than hardwood trees. This yields more lumber per log. Along with the fact that most softwood is harvested domestically it is the project wood of choice for most outdoor projects and for many indoor ones as well.
How do you choose project wood?
There are a number of factors that need to be considered when deciding which wood to use for what project. There are no set rules stating what wood to use for an indoor or outdoor project. Basically the characteristics of the species will determine whether or not it will stand up to the punishing conditions of the outdoors or if it better used indoors.
Both hardwood and softwood can be used for both indoor and outdoor applications but some are more resistant to UV and moisture then others. These are the ones that should be chosen when being used outside.
These particular species have natural oils and resins that fill the cells of the wood and provide, in some cases, very good protection against rot and insects. Species like cedar for example last for decades in direct contact with the ground while spruce would be rotten in under 5 years.
Of course cedar is a softwood and is used a lot throughout the furniture and house construction industry. However, some hardwoods also have very good resistance to rot and insects. Species like teak and mahogany are used a lot in the tropics for boat construction, but since the cost of these exotic hardwood species is so much in North America we tend to use softwood in the outdoor applications.
Another important factor is whether or not you want you intend to use a clear finish or paint to protect your project. Cedar needs to be sealed to prevent oils from leaching through the paint. Some species of hardwood like poplar and birch are great for accepting paint but have a tendency to blotch when stain is applied.
About the Author
Dave Markel is the author of "The All Wood Working
Journal". He has helped hundreds of individuals improve
their wood working skills. Visit his site at
http://all-wood-working-plans.com
